![]() ![]() ![]() Bug Fix: SFX for recasting the ability has been restored.Bug Fix: Now properly casts as soon as the ability's key is input.Bug Fix: Now properly cancels if the target enters Mordekaiser's Realm of Death.Tooltip now clarifies the effect will trigger from abilities hitting structures.Shield health ratio reduced to 13% maximum health from 15%.Magic resistance growth increased to 2.Bug Fix: Knocked up/stunned animation is now correctly played.AP ratio increased to 100% AP from 90% AP.AD ratio increased to 120% AD from 110% AD.Maximum bonus AD ratio increased to 160% bonus AD from 140%.Minimum bonus AD ratio increased to 80% bonus AD from 70%.Shield health ratio reduced to 10% maximum health from 13%.Vault Breaker is disabled.īarrier Clarity Cleanse Exhaust Ghost Heal Ignite Smite Flash Hexflash Flash cannot be used while Vi has grabbed the target.The following table refers for interactions while Vi is dashing:.Displacement immunity will not resist the application of the stun.Cease and Desist will cancel and go on full cooldown if Vi is affected by Fear Beyond Death's recast during the cast time.If Vi enters resurrection during the cast time, she will still dash and apply the airborne effect to the target upon entering grabbing range though not dealing any damage.If Vi enters grabbing range, she will apply the airborne effect but not dealing any damage. If the target becomes untargetable during the dash, Vi ends the dash prematurely and moves towards the target briefly, ignoring any movement commands.If the target becomes untargetable, dies, or is too far away or no longer in sight during the cast time, this ability will cancel but does not go on cooldown nor pay its cost (if applicable).The dash speed increases with time travelled.If the dash ends from entering resurrection or the target being too far away, the displacement immunity will remain for 7 seconds, and will otherwise be lost.The displacement immunity lasts until the ability fully ends.The dash will not end prematurely if Vi blinks.The airborne debuff cannot be overridden.Secondary targets will be affected as soon as they come into contact with Vi, and cannot be affected by this again for ~4 seconds.Vi will land to the opposite side of the target after a delay of grabbing them.She will stop dashing if the target is too far away or moves beyond 1500 units.Vi will track the target if they change locations.The following table refers for interactions while Vi is channeling:īarrier Clarity Cleanse Exhaust Ghost Heal Ignite Smite Flash.Stuck targets (including those that block Vault Breaker with a spell shield) are briefly immune to being affected again by Vault Breaker from this player, for about 1.Items that also initiate their own dash immediately without delay can only redirect targets struck at Vault Breaker's maximum range.Vi may cast spells that change her facing direction during the dash, including certain item actives and her own Cease and Desist, to knock champions she collides with in a different direction.As Flash updates Vi's facing direction, affected champions will be knocked back in the direction the summoner spell was cast in.Casting Flash during the dash will cause enemies at the destination to be hit by Vault Breaker.The knockback direction will be toward Vi's facing direction regardless of where she hit the target.Targets will be hit as soon as they come into contact with Vi.Vault Breaker's dash range extends up to 50 units when going through a wall. ![]()
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